The real star of the show is definitely the city and its inhabitants. I don’t play lots of indie game, and I’d more likely pick up a competitive first-person shooter or RPG than an exploration-based game.īut I really enjoyed CloudPunk, it was a great change in pace for me, strangely satisfying the same sort of relaxing itch as Animal Crossing, if a lot darker and contemplative. To be honest, at first, I wasn’t sure if this game was for me. What strange encounter’s next on the floating streets of Nivalis? Credit: Ion Lands I mean, not that I’d know what a highly-advanced hover-car engine idling would sound like, but I’d assume it would be something extremely similar. The higher pitch whining as you accelerate and turn corners is perfectly done, and even the low-pitch humming of your idle vehicle just sounds right. The audible feedback of driving a hover-car is so important to the immersion and satisfaction you feel as a player, and Ion Land has really nailed it. The soundtrack and the audio engineering of CloudPunk are brilliant. I hate finding a parking spot in busy towns as it is, and now I’ve got to find a digital one? Eurgh. When delivering a package you’ve first got to park you HOVA, which is probably the only annoying part of the game. Keep an eye on the damage levels of your HOVA and your fuel, and repair, refuel and customise your vehicle at the frequent garages. The controls are smooth but it’s still all too easy to lose control and take some damage from bashing into other cars or even just buildings if you’re as inept as me. Piloting you HOVA takes a bit of getting used to, but you’ll certainly get a lot of practice as it’s the only way of getting around. Now we get to the most significant feature of CloudPunk: driving. Nivalis has grown upward as space is at a premium.
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